It's still alive!

But now it's moved to wordpress for better future.

ROOM short film

Finally after 3 mths of hardwork, I finished this short 3D animation.

ROOM is the story about 2 guys struggling for space in a house.

Production time is 3 1/2 months (Feb - June 2009), from concept toward compositing. Music and sound fx are done by Markus Kellow, really nice guy to work with.

This is just a teaser poster. It hasn't been submitted, I'm sorry I'm unable to show it publicly yet.

I hope to be able to show more stuff after submission.

update: It's uploaded to vimeo and you can view it HERE

JPEG compression control in Maya

By default, the JPEG files that render out of Maya use a %75 quality setting.

There is a way to increase the quality.

You will need to add an environment variable to your Maya.env file.


Where 100 is the quality percentage.

from mayastation

Blend shape attach head to the body

Usually we duplicate the entire body mesh to create a blend shape for the head, but what if the object is heavy? Having few duplicated object will kill your scene.

The solution is to separate the head (extract), then duplicate and do some blendshapes, keep the first duplicated as the 'base' rather than the original mesh because we can't use original mesh as the target due to vertex order change. As soon as blend shape is ready, create a blend shape to the 'base' so it stores information. Then apply wrap deformer to the original mesh.

I know it's killing the scene by computing the calculation. But the trick here is GO TO INPUT AND CHANGE THE ORDER OF THE WRAP BELOW SKIN CLUSTER. Therefore the wrap deformer is no longer calculated after the skinned deformation. This will dramatically improve performance and resulting cleaner construction history. However another method is by using combine and merge verts, which leave ugly construction history. I prefer to use wrap …

squeeze your firefox

Found that you can actually save some pixels on your navigation bar.

Right click on the home button > Customize, change icon to small, and start dragging your back, forward, refresh, stop, home button, url bar to the side of "help"

Using black white image as mask.

Sometimes you want to blend 2 different textures using the mask which is a black and white image (dirt maps or texture masks) *see B. The way I usually did is to select one of the channel which has better contrast, drag it to "create new channel" to create the alpha, and use that alpha (ctrl+click the alpha thumbnail) to create the selection (indicated by marching ants), and then apply that selection to A. Well this method has disadvantage if you want to use texture which has color information for example. I don't know if this method I'm gonna show is the right one, but it achieve the result I wanted.

Click the B. , ctrl+a to select all, ctrl+v to copyGo to A. , create the "add layer mask", click the white area *it must be selected otherwise you won't see alpha channelGo to channel Tab, click on the alpha layer and make it visible.Make sure the layer is selected, and the eye icon is on, ctrl+v to pasteDone, now you need to do is delete/hide the…