Workrave is a program that assists in the recovery and prevention of Repetitive Strain Injury (RSI). The program frequently alerts you to take micro-pauses, rest breaks and restricts you to your daily limit.
Well for most of us, animators, designers who spend more than 8hrs a day in front of computer, I guess this is a good program for exercise hehe..
Just tested PS3 last nite. Overall I like it, especially the 3d integration. Still got a lot more to explore, but for now I would like to share this simple tips.
Back in old time it's quite troublesome to have a 3d object viewed with the wireframe.
In CS3, just import the obj file, and double click on the 3d layer, and chech the setting on the image.
There seems to be a lot of potential for enhancing workflow in the pipeline. The new Edit a video on a frame-by-frame basis could be really helpful in removing green matte for examples. Lots of stuffs, lots of fun..
Before using maya, I was a lightwave user for about 2 years. Having accustomed to modeling toolset in LW, I cursed maya a lot when I just started to use it.
However, I found some similar technique which can be found in Max or XSI too perhaps.
Based on my knowledge and experience, these 3 are the technique I used the most.
1. Using proxy. I used this the most. Previously maya below version 7 hasn't got this tool yet. Instead I used CPS (Connect Poly Shape). It's a script, which behave in similar way.
To use: - select an object you want. - click Proxy > Subdiv Proxy options box. For more info, you can refer to help. But usually I would leave everything to default, except Subdiv Proxy Shader to Keep.
Once applied, you'll see there's a new object on top of it. If you check the outliner, There are now 2 objects under 1 group.
So how's it similar to LW? Did you see TOGGLE PROXY DISPLAY and BOTH PROXY AND SUBDIV DISPLAY on previous image? There's a default shortcut key, whic…