Having installed bootcamp in my mac, using apple keyboard is a little bit troublesome, especially when I'm used to regular pc keyboard layout. In bootcamp, alt(option) react as alt in windows, whereby command key react as windows logo. This is getting annoying when I start using 3d application like maya or modo where you click alt key a lot for viewport navigation. Another example is when I'm playing Dota, I keep holding alt almost all the time to show health bars.
I found a software called AutoHotkey which enable custom configuration on the keyboard. All you need is install the software. After that, open your notepad and fill in with this code:
What it does is swapping both key. Save it as win-alt.ahk
Double click on it to activate.
You can choose to put the file in the startup folder to let it run everytime you boot windows.
Now, get back to dota and time to own.
*Update on 09 January 2009
I've found a new software called keytweak which basically does same t…
Usually we duplicate the entire body mesh to create a blend shape for the head, but what if the object is heavy? Having few duplicated object will kill your scene.
The solution is to separate the head (extract), then duplicate and do some blendshapes, keep the first duplicated as the 'base' rather than the original mesh because we can't use original mesh as the target due to vertex order change. As soon as blend shape is ready, create a blend shape to the 'base' so it stores information. Then apply wrap deformer to the original mesh.
I know it's killing the scene by computing the calculation. But the trick here is GO TO INPUT AND CHANGE THE ORDER OF THE WRAP BELOW SKIN CLUSTER. Therefore the wrap deformer is no longer calculated after the skinned deformation. This will dramatically improve performance and resulting cleaner construction history. However another method is by using combine and merge verts, which leave ugly construction history. I prefer to use wrap …