12 November 2005

VFXAsia exhibition + Zbrush XSI Maya Pipeline

from Pixologic

"The ZPipeline guides written by industry artists guide the novice to advanced user in getting all their ZBrush-rich detail into their 3D animation package of choice."

Pixologic has released the first two in a series of pipeline guides detailing workflows between ZBrush and major 3D applications. The first two in this series are ZBrush to XSI by Greg Punchatz and ZBrush to Maya by Scott Spencer. The guides come in a over 30 pages a piece and cover in detail techniques and common pitfalls associated with moving meshes and maps between applications. The Maya guide covers the new 32bit floating point displacement option as well as using ZBrush to generate bump and diffuse maps based on your sculpted geometry. The XSI guide covers displacement workflow, shader setup, UV regions, render troubleshooting and more! Hopefully these will be a help to anyone integrating ZBrush into their exsisting workflow.

Download at
http://www.zbrushcentral.com/zbc/showthread.php?t=30420

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http://www.vfxasia.com/index.htm

Still long day to go, but here it is, got forwarded from friends ;) Thanks Terry.