
Finally after 3 mths of hardwork, I finished this short 3D animation.
ROOM is the story about 2 guys struggling for space in a house.
Production time is 3 1/2 months (Feb - June 2009), from concept toward compositing. Music and sound fx are done by Markus Kellow, really nice guy to work with.
This is just a teaser poster. It hasn't been submitted, I'm sorry I'm unable to show it publicly yet.
I hope to be able to show more stuff after submission.
update: It's uploaded to vimeo and you can view it HERE
04 June 2009
ROOM short film
08 May 2009
JPEG compression control in Maya
By default, the JPEG files that render out of Maya use a %75 quality setting.
There is a way to increase the quality.
You will need to add an environment variable to your Maya.env file.
AW_JPEG_Q_FACTOR = 100;
Where 100 is the quality percentage.
from mayastation
28 April 2009
Blend shape attach head to the body
Usually we duplicate the entire body mesh to create a blend shape for the head, but what if the object is heavy? Having few duplicated object will kill your scene.
The solution is to separate the head (extract), then duplicate and do some blendshapes, keep the first duplicated as the 'base' rather than the original mesh because we can't use original mesh as the target due to vertex order change. As soon as blend shape is ready, create a blend shape to the 'base' so it stores information. Then apply wrap deformer to the original mesh.
I know it's killing the scene by computing the calculation. But the trick here is GO TO INPUT AND CHANGE THE ORDER OF THE WRAP BELOW SKIN CLUSTER. Therefore the wrap deformer is no longer calculated after the skinned deformation. This will dramatically improve performance and resulting cleaner construction history. However another method is by using combine and merge verts, which leave ugly construction history. I prefer to use wrap instead.
22 April 2009
squeeze your firefox
Found that you can actually save some pixels on your navigation bar.
Right click on the home button > Customize, change icon to small, and start dragging your back, forward, refresh, stop, home button, url bar to the side of "help"
19 April 2009
Using black white image as mask.

Intro
Sometimes you want to blend 2 different textures using the mask which is a black and white image (dirt maps or texture masks) *see B. The way I usually did is to select one of the channel which has better contrast, drag it to "create new channel" to create the alpha, and use that alpha (ctrl+click the alpha thumbnail) to create the selection (indicated by marching ants), and then apply that selection to A. Well this method has disadvantage if you want to use texture which has color information for example. I don't know if this method I'm gonna show is the right one, but it achieve the result I wanted.
Steps
- Click the B. , ctrl+a to select all, ctrl+v to copy
- Go to A. , create the "add layer mask", click the white area *it must be selected otherwise you won't see alpha channel
- Go to channel Tab, click on the alpha layer and make it visible.
- Make sure the layer is selected, and the eye icon is on, ctrl+v to paste
- Done, now you need to do is delete/hide the original mask which we copied earlier
Result

Many thanks to Peter my classmate for his help
Update: My GF pointed me out an easier way.
Click on the B/w layer (B), in channel, click the RGB instead of creating an alpha from one of the channel, so basically it will select everything, then apply mask on the (A). As simple as that, how stupid am I.
18 April 2009
Can I use the old style render layers in Maya 2009
There is no preset option to create a layer override in Maya 2009 as it was in 2008
However you can still create these overrides by using the following Mel
Where layer1 is the name of the Layer you like to override.
Ambient Occlusion
renderLayerBuiltinPreset occlusion layer1;
Luminance Depth
renderLayerBuiltinPreset linearDepth layer1;
Normal Map
renderLayerBuiltinPreset normal layer1;
Geometry Matt
renderLayerBuiltinPreset matte layer1;
Diffuse
renderLayerBuiltinPreset diffuse layer1;
Specular
renderLayerBuiltinPreset specular layer1;
Shadow
renderLayerBuiltinPreset shadow layer1;
From http://mayastation.typepad.com/
30 March 2009
The web is evolving
Nowadays we got blogger, twitter, facebook, and all other stuffs. To be honest it's quite time consuming to update all these. I still love this blog, but I believe the web has evolved again. From all those, I've chosen facebook over twitter and all others. I've found kutucg to share all my knowledge and cg related infos so ppl can benefit. I've got Deviantart to put all my works related stuff. I've got makanmana.net to put my interest in Culinary side. And lastly I've got facebook for mostly personal and time killing stuffs. So basically what's this blog for??
In the mean time, I'll be very busy finishing off my final year 3D animated short film.
19 February 2009
kutuCG V2
I've to rebuild kutuCG due to my HDD crashed. All my previous working files are gone. I've migrated the engine from punBB. It was good, fast, and light. But lack of features, like PM, polling, and some moderation tools. It can be done by hacking/ adding plugin, but this also mean messing up with the database. Shortly said, the new engine is much more easier, learning curve was easy, and customization is sweet! although I feel it appeared to be a little slower than punBB, but hence the features it offers, gotta compromise. Therefore I tried to use less graphic buttons and relied more on CSS. Here's the layout when launched....
EVERYBODY COMPLAINED! it's too bright. Therefore I worked my ass out to match V1 look as closed as possible :p
09 February 2009
HDD Screwed up
Dropped my Lacie 750gb ext HDD last nite when I tried to move my monitor. Tried to turn it on again, seemed like physical failure. Brought it to JB hifi to claim warranty but they asked me to do it myself.. fuck. Email and called Lacie technical support, they don't do data recovery... fuck. They sent me some company url which does data recovery, after talking to the guy, it cost around AUD2400, same price with my iMac... fuck. I gave up... Applications, music, project, documents, videos, TUTORIALS! lost. Lesson learned, backup to DVD no matter what.
29 January 2009
2009 workspace
It's exciting to see my workspace change time to time. This is 2009 workspace in Melbourne.
This one was taken in Kuala Lumpur, 2005 during my study time in Puchong :)
To see other CG artists' workspace, visit this LINK
25 January 2009
KutuCG first month progress

It's been a month since KutuCG been launched. The forum has reached 223 members registration so far. Although 30% are non-active. However, it's an exciting news!
So far I've changed the header image and listened to members' feedback. It's tiring definitely, but I guess this is the most important part. Although not all of the issues can be resolved, I'm still looking for the workaround and fixing it asap.
During the first month, there's been some activities going on, notably 2D and 3D mini challenge with given theme "SHIO". It's just ended today and the result are impressive. Check it out 2D MINI 3D MINI
Besides that, there are also some tutorials available from myself and our members.
Please check it out HERE
January site statistic:
2150 unique visitors
5687 number of visits
109534 Pages
354867 hits
2.5GB bandwidth
January Board statistic:
Total number of users: 223
Total number of topics: 151
Total number of posts: 2537
What's coming for February? KutuCG will begin another mini 3D and 2D challenge with "Valentine" theme. I will also propose to have another challenge section called 'Modeling contest', which can be sculpting/mechanical object only. This has shorter amount of deadline and aimed toward busy members who's already in the industry and want something easy and short to finish.
I would like to sincerely thank forum members who support this forum.
20 January 2009
10 January 2009
Maya display problem in Bootcamp
Well, not only Autodesk announce the issue with camera selection in Maya for OSX, apparently my iMac has got problem with display issue as well.
03 January 2009
KutuCG launched!

Well, after almost 2 week work, I finally made it online. kutuCG is an Indonesian CG forum. Yes.. you may probably ask.. why create another forum while we already have the largest indocg.com?
It started when IndoCG was down due to the database overload, I wasn't really sure what's happening but this is roughly what I got from Soyuz from Mediavisi, ICG ex-hosting company. Since Rey, ICG founder and administrator didnt want the site to be down for so many days, he decided to move the entire content to another server. The first time it landed in Lunarpages which claimed to provide unlimited bandwidth, but unable to delivered so. With dissapointment, Rey had to move over the server to another hosting again. This time I wasn't really sure but I suspect it's Techscape. The problem came when transferring huge database and files over to another server. The size was roughly 3GB and upon transferring, some files were corrupted or internet was disconnected. This is what you guys in IndoCG are experiencing now. Rey had to setup a new forum with old database, hence all the customization which was done before are not synchronizing anymore. Some links, images, plugins, and custom pages are not working anymore. Stuff like image upload, Private message, are not working anymore...
This problem frustate him, I understand it's not easy to manage such big forum, we as moderators tried to help, but unfortunately it's not in the right time. Everybody was busy, including me. I was in about the end of my semester and got bunch of school work to do. Rey is married and has family now, and he also a flash game studio, which made him busier than before, therefore paying less attention to the forum.
Well, I love ICG. I grew from it. I knew so many people from it. After a long internal discussion, it is very difficult to decide what and where ICG is going toward. Option one, we moderators tend to donate some money and purchase commercial forum software, so it can handle large scale community better, but in return we should have access to the backend, and since Rey himself is not an active founder anymore, he's not listed in management team, although he still remain as founder. In simple word, We took over ICG. Second option, Rey himself buy the commercial forum, and let us take care of the content, he remain less active. Most moderators felt unfair on the second option. We do love to do voluntary work, keeping and managing the forum and such, but given that option, I suddenly lost my will and interest. Furthermore, he's invisible and absent from internal discussion, leaving the decision questioned *and he's still absent till now, although he promised something's gonna change after xmas.
Without backend access, we mods can't do anything. We can only overview forum. And with his absence, everything becomes difficult. Speaking of which the forum still can't open registrations due to spam bot and such. This forum is going nowhere. Where's the fun of speed modeling challenge? daily sketch? speed painting? I guess most of the moderators felt the way I do.
So I discussed this issue with Soyuzno from Mediavisi, and I'm glad he's happy to help. He's willing to support hosting for me to create a new forum. After few discussions with some mods and friends, we decided to create kutuCG.com
I understand some of you guys, even myself sometimes prefer to visit worldwide CG forum, such as CGtalk, Threedy, Gameartisans, DA and others. I was thinking and hesitant to create another forum. But, isn't it a shame we Indonesian artists do not have a place to hangout online, a place called home?
Learning from past and mistakes, I hope I can manage this forum better. It is not aiming to be the largest or ICG replacement or whatsoever, but I believe one day I could bring back those moment I had in ICG few years ago.

This time, it's a forum by artists for artists, and I hope in this forum, we can work hard, play harder.
I welcome you to KUTUCG.com
01 January 2009
Happy new year 2009
Well... Looking back at my blog, time passed by so quickly. I didn't realized this blog has been existed for 4 years. It started from the day I worked in Twisted, mainly to share interesting links, and some of production techniques I learned throughout my working day. And then it slowly turned into personal blog since I've quit my job. That's bunch of entries and all mixed up. I must admit 2008 is a tough year for me, physically and mentally. I'm looking forward to the new year and I'm confident that 2009 is going to make a turn around. Thus I've created a new blog, which I hope you guys will find it interesting. Happy new year!
18 December 2008
Which sounds best?
Please help me with the survey..
Turned out I used kutuCG.com and it's alive now :)
30 November 2008
25 November 2008
05 November 2008
27 October 2008
Phillip Island
Semester has just finished. There's one more assignment to go, Business proposal. Just came back from weekend trip to Phillip island with Hardy's family and friends. It's a great experience.
More photos are uploaded in Facebook.








